Dhaka, June 28 (UNB) - PUBG Corporation, the developer behind the massively popular PUBG game for PCs and consoles, is creating a new game studio to build a new “original narrative experience” for the game, set in the same universe. The company believes that PUBG can be a lot more than just Battle Royale. The new game studio will be called Striking Distance and to helm it, the company has tapped industry veteran Glen Schofield, who is best known for the original Dead Space and Call of Duty games, reports NDTV.
The company made the announcement in a Twitter post, which was accompanied by a video featuring Schofield. He said, “we are working together to build the studio from ground up, so we can begin crafting an original narrative experience in the PUBG universe.”
As the announcement was light on specifics, there are a lot of unknowns out there. Schofield did reveal on Twitter that they won't be working on sequel.
“The only thing I can say now is that I'm not working on a sequel to PUBG, but an original narrative in the PUBG universe,” he noted.
While there probably aren't many people out there who were looking to see a story-driven experience in PUBG, the association of Glen Schofield certainly make this move very interesting. Given his experience with Dead Space and Call of Duty franchise, he certainly has the chops to create something memorable.
There is no timeline of when this original narrative will be available on PUBG.
“As a company, we have focused on developing and making content available for global audiences through close collaboration with international teams located across the US, Europe, and Asia. That vision is taken to the next level as our development and service portfolio expands and diversifies with Glen Schofield and Striking Distance,” said C.H. Kim, CEO at PUBG Corporation in a statement. “We are thrilled to welcome Glen to the company. His unique blend of proven leadership and boundless creativity will help us create great synergy.”
Dhaka, June 26 (UNB) - After Final Fantasy VII, IX, X, and X-2, Final Fantasy XII is the latest title in the long-running role-playing game franchise to hit the Nintendo Switch. Dubbed as Final Fantasy XII: The Zodiac Age, it brings a host of improvements to an already solid experience, reports NDTV. However, when you consider how barebones recent Final Fantasy entries have on the Nintendo Switch, is Final Fantasy XII worth the price of entry? We tell you.
First up, Final Fantasy XII on the Nintendo Switch is good looking game. Be it in handheld mode or docked, it's great to look at. It looks clean for most part, and there are no signs of the jagged edges and blurriness of the PS2 version. While there's slight blurriness in handheld mode, it does little to take away from the action.
From arid badlands to grand cities, Final Fantasy XII's environments are solid. Despite being over a decade old, Iconic vistas such as the dusty streets of Rabanastre and the floating town of Bhujerba don't look out of place thanks to the art direction. It also addresses some of our biggest concerns with Final Fantasy XII on PS4, with little disparity between facial details of its many characters in cut-scenes or in-game.
Even its many open-world areas hold up well with a steady frame rate regardless of playing it on the go or on a screen. As for the frame-rate itself, at 30fps, it's similar to what Final Fantasy X and X-2 Remaster had.
The combat in Final Fantasy XII, however, differs dramatically from Final Fantasy X and X-2. This one follows a rather realistic approach where you see your enemies on screen and fight them in actual game context, in contrast to prior entries where battles were mostly random, turn-based affairs. Added to this are Gambits, an automated set of actions for each of your characters during battle. Suppose you want to be healed every time your health goes down by seventy percent, all you have to do is set the required Gambit.
This is of course, nowhere close to the quick real-time approach we've seen in Final Fantasy XV, but Final Fantasy XII holds its own. You have a slew of options to wage war on your terms and this freedom makes it a joy to play.
Interestingly, Final Fantasy XII on the Nintendo Switch comes with two pivotal new features — License Board resets and Gambit sets. The former lets you swap your characters' classes which were permanent in past versions while the latter lets you swap between three Gambits on the fly. These come in handy when you have to improvise your strategies against different boss enemies without having to worry about resetting your Gambits to their default state at the end of a battle.
These two features are absent from the PS4 and PC versions of the game. Considering Square Enix's lack of feature parity for its Final Fantasy games across platforms, the chance of them showing up elsewhere is pretty slim.
One element that's the same across platforms is the plot. You'll control a ragtag group that's set out to free the country of Dalmasca from the clutches of the Archadian Empire, which took it over by force. Along the way you'll discover the motivations of your likeable cast such as Basch, a disgraced knight of Dalmasca; pirate Balthier who appears to be the Final Fantasy equivalent of Han Solo; and his partner, the rabbitlike Fran.
It's an interesting tale told on a grand scale replete with political intrigue and scheming aplenty. Final Fantasy XII's story was good on the PS2 and holds up extremely well even on the Nintendo Switch.
Our only grouse is how fast it eats through the Nintendo Switch's battery. 30 minute sessions of Final Fantasy XII saw us lose around 15 percent which is a lot considering that it's a remaster with some new features. And if you're buying it on cartridge, there's no additional download required to play it, unlike Final Fantasy X and X-2 and Mortal Kombat 11 on the Nintendo Switch. Everything you need is on the cartridge itself.
Final Fantasy XII is a welcome departure from the lacklustre Nintendo Switch ports of past Final Fantasy games. There's enough in way of gameplay changes to justify picking it up while the story remains as good as ever. If you own a Nintendo Switch, this is one Final Fantasy game you have to play.
Looks great in docked and handheld mode
Gambit sets and License Boards are great
Story is timeless
Uses up a lot of the Nintendo Switch's battery
Rating (out of 10): 9
Dhaka, June 23 (UNB) - As long as video games have been around, people have tried to complete them as quickly as possible.Known as speedrunning, gamers worldwide stream and upload videos in the hope of breaking the top records, with the most popular videos viewed tens of millions of times.
Over the past 10 years, speedrunning has become increasingly intertwined with donations as streamers often host charity streams as a way to give back to the community.
This is the idea behind Games Done Quick (GDQ), a gaming marathon which will hold its 20th biannual event from 23-30 June 2019.
The event offers viewers the chance to watch some of the best speedrunners in the world, and viewer donations have totalled $19.3m (£15.3m) since its inception in 2010.
For example, Pokemon speedrunner SheNanagans' GDQ run of Game Boy classic Pokemon Blue raised around $46,000 (£36,250) in 2015 and has since been viewed more than 2.8 million times on YouTube.
GDQ was originally organised to put a positive spotlight on gamers by supporting charity.
The charity speedrunning marathon has come a long way from the first event in 2010, which was held in GDQ founder Mike Uyama's basement, as it now sells out entire hotels with more than 2,500 attendees and millions watching online.
These online viewers are crucial as the event raises money for charity by encouraging its audience to donate as they watch the streams, with donations going to organisations such as Doctors Without Borders and the Prevent Cancer Foundation.
Matt Merkle, director of operations for GDQ, explained how it went from raising around $10,000 (£7,878) at its first event to hoping to raising more than $2.4m (£1.9m) nine years later.
"To motivate donations, we offer donation incentives, which can affect games played in various ways," he explained.
"Examples include requiring a runner to play on hard mode, showing off a particularly difficult trick, or even naming characters in games like Final Fantasy.
"The runners are often the record-holders in their particular runs and travel from all over the world to participate and help the charities raise money."
GDQ is not the only show in town, with other annual events such as Desert Bus for Hope raising millions of dollars for charity through gaming marathons.
But anyone who regularly watches videos on live streaming platform Twitch will tell you that charity streams have become heavily associated with the gaming community.
Part of the reason for this can be attributed to Extra Life, a charity regularly used by gamers to raise money for children's hospitals.
Some of the most popular streamers have worked with Extra Life, raising more than $50m (£39m), since the charity's inception in 2008.
Former participants include popular gaming critic TotalBiscuit, who died in May 2018, and prominent YouTuber Markiplier who has more than 23 million subscribers.
Thanks to the support from high-profile streamers, Extra Life has now become the charity that many gamers turn to when they host their own gaming marathons on Twitch or YouTube.
These content creators may be entirely different in their brands and personalities, but they come together for the common cause of raising money.
Extra Life drives donations through these gamers all year round, with Splatoon streamer That Bald Gamer raising more than $10,000 (£7,878) for the charity in June 2019.
The reason Extra Life focuses on working with Twitch streamers and YouTubers is simple.
"You don't see a viewer going online to Twitch or YouTube to search for a charity stream," said Michael Kinney, managing director of Extra Life. "But they do search for their favourite content creator.
"It's that meaningful connection with the broadcaster that leads people to donate, and actually, it's a more intimate connection than they would have had with a Hollywood celebrity asking to donate in a telethon.
"The interactivity online makes it a much more engaging conversation. When they say the cause means a lot to them, it's genuine. That's why people donate."
Erin Wayne, better known as Aureylian to her 153,000 Twitch followers, balances working closely with Extra Life as one of their ambassadors with working full-time as head of community marketing at Twitch.
Her role is to describe Extra Life to her audience while keeping them engaged by playing games such as Final Fantasy XIV and Garden Flipper.
She also raises around $250,000 (£196,493) annually for charity as part of Mindcrack.
"Extra Life was one of the first organisations to empower gamers to do something for good," she said. "And when you're creating content day in day out, you can feel the need for a sense of greater purpose.
"Fundraising is a great way to do that. If you have a following, you have the opportunity to bring people together to raise money for sick kids.
"Gamers are a mobile and powerful group of people, and they rally together to help when there are others in need. It helps people feel like they've done something for the greater good."
Dhaka, Mar 27 (UNB)- Smartphone brand Vivo announced partnership with mobile game Player Unknown's Battlegrounds Mobile (PUBG MOBILE) as the title sponsor of the upcoming PUBG MOBILE Club Open 2019.
It is one of the biggest mobile game tournaments in the world.
Vivo will provide the official smartphones for the tournament. Contestants from various countries, including Bangladesh, will be using vivo phones. The total prize pool is $2.5 million.
Vivo thrives to be at the forefront of the eSports industry to best serve its consumers. The partnership with PUBG MOBILE is a key milestone, especially given that it is a leading mobile game developed by Tencent Games and PUBG Corporation that has over 200 million fans per download excluding China, Korea, and Japan.
PUBG MOBILE Club Open 2019 is a strong opportunity to showcase Vivo’s vision of ‘enjoying the extraordinary’ by bringing global players a true gaming experience like no other, the company said in a statement.
The PUBG MOBILE STAR CHALLENGE 2018 was watched by over 230 million viewers and drew in over 5,000 live attendees at the global finals in Dubai. The qualifying round of PUBG MOBILE Club Open 2019 began on March 22. The Spring Split Global Finals will be hosted in July this year, with the Fall Split Global Finals following in December.
“We are excited to partner with Vivo, as they have a strong reputation in being innovative and putting the consumer’s needs first,” said Vincent Wang, General Manager of Global Publishing Department, Tencent Games.
“This partnership is just the beginning, we want to continue building a strong portfolio of partnerships with industry-leading companies, such as Vivo, to provide the best mobile gaming experience possible,” Wang added.
Dhaka, Nov 17 (UNB) -After many a leak, PUBG PS4 has finally been revealed. The battle royale sensation has officially been listed on Amazon along with how much it costs and when it will be playable. The PUBG PS4 release date is December 7 the world over, reports NDTV.
As for the PUBG PS4 price, it starts from $30 and is available on disc. With PUBG hitting the PS4, it makes Sony's console the second one to get the game after a yearlong period of exclusivity on the Xbox One. To celebrate PUBG coming to the PS4, Sony announced several editions of the game. These include PUBG PS4 on disc, Looter's Digital Edition, Survivor's Digital Edition, and the Champion's Digital Edition. PUBG PS4 pre-order bonuses include skins from Uncharted and The Last of Us.
PUBG PS4 bundles and price
Includes: Base Game for $30 (around Rs. 2,100)
Looter's Digital Edition
Includes: Base Game for $30 (around Rs. 2,100)
Survivor's Digital Edition
Includes: Base Game, Vikendi Event Pass, 2,300 G-Coin Pack, 20,000 BP for $50 (around Rs. 3,500)
Champion's Digital Edition
Includes: Base Game, Vikendi Event Pass, 6,000 G-Coin Pack, 20,000 BP (around Rs. 4,200)
PUBG PS4 India price
Right now the India PS Store doesn't have a PUBG PS4 price yet. However if we go by past $30 conversions for India on the PS Store, it should work out to Rs. 2,081 much like other $30 games such as Thronebreaker: The Witcher Tales. The Survivor Digital Edition should be Rs. 3,499, while the Champion's Digital Edition price should be Rs. 3,999, in line with $50 and $60 game prices on India PSN.
It's unclear if PUBG PS4 on disc is making it to India either seeing that developer PUBG Corp doesn't have a local presence. Sony could handle distribution duties. Gadgets 360 has got in touch with Sony India for comment and will update this story if we hear from the company.
Last week, members of video gaming forum ResetEra unearthed a post from October in a separate PlayStation forum called PSNProfiles, wherein a user claimed that PUBG was in their PS4's game database.
“Don't know when it's coming out, but it's already on Sony servers, hosting the game image and Content-ID for the PSN store,” the PSNProfiles member added, with two individual content IDs for North America and the US. Both currently display a 404 error.
In the same ResetEra thread, video games analyst Daniel Ahmad said that PUBG would be out next month on PS4, with other users suggesting it points to a one-year exclusivity deal for Microsoft and Bluehole, the South Korean parent company of PUBG Corp.